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Namespace for systems. More...
Classes | |
class | ControlSystem |
ControlSystem class that handles the control of all the entities. More... | |
class | DirectionSystem |
The Direction System class, it handles all packets related to movement by the clients. More... | |
class | DisconnectionSystem |
The Disconnection System class, it handles disconnection of a client. More... | |
class | DrawSpriteSystem |
DrawSpriteSystem class that handles the drawing of all the sprite entities. More... | |
class | DrawTextSystem |
DrawTextSystem class that handles the drawing of all the sprite entities. More... | |
class | EndGameSystem |
The End Game System class, it handles the end of the game of lobbies. More... | |
class | GetInfoInLobbySystem |
GetInfoInLobbySystem class that handles the dynamic info of the entities. More... | |
class | GetLobbiesSystem |
GetLobbiesSystem class that handles the request to send to Server to get lobbies. More... | |
class | HitboxSystem |
The Hitbox System class, it handles everything related to collisions between entities. More... | |
class | JoinLobbySystem |
The Join Lobby System class, it handles all packets related to lobby join by the clients. More... | |
class | KillEntityTypeSystem |
KillEntityTypeSystem class that handles the killing of entities type. More... | |
class | KillSystem |
KillSystem class that handles the killing of entities. More... | |
class | MouseSystem |
MouseSystem class that handles the mouse. More... | |
class | MoveSystem |
The Move System class, it handles all packets related to movement by the clients. More... | |
class | NetworkSystem |
NetworkSystem class that handles the communication using queues with the server to send it tasks as packets. More... | |
class | NewClientResponseSystem |
NewClientResponseSystem class that handles the creation of a client. More... | |
class | NewClientSystem |
NewClientSystem class that handles the new client. More... | |
class | NewEntitySystem |
NewEntitySystem class that handles the creation of an entity. More... | |
class | NewLevelSystem |
System to handle when a new level is reached. More... | |
class | ParallaxSystem |
ParallaxSystem class that handles the parallax effect. More... | |
class | PositionSystem |
PositionSystem class that handles the position of the entities. More... | |
class | ReceiveSystem |
System in charge of dispatch in specific queues sended request from queue. More... | |
class | RectSystem |
System that draws a part of all entities. More... | |
class | SetNbPlayerInLobbySystem |
System that set number of player in Lobby. More... | |
class | ShootSystem |
The Shoot System class, it handles all packets related to a mouse click by the user, generating a bullet. More... | |
class | SpawnEnemySystem |
The SpawnEnemy System class, it handles all packets related to the spawn of an enemy in the game. More... | |
class | StartGameSystem |
System in charge of handle start of game. More... | |
class | UpdateEntityInfosSystem |
Update entity info system class that handles the update of an entity. More... | |
Namespace for systems.
Namespace for all components.