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My Project
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Namespace for systems. More...
Classes | |
| class | ControlSystem |
| ControlSystem class that handles the control of all the entities. More... | |
| class | DirectionSystem |
| The Direction System class, it handles all packets related to movement by the clients. More... | |
| class | DisconnectionSystem |
| The Disconnection System class, it handles disconnection of a client. More... | |
| class | DrawSpriteSystem |
| DrawSpriteSystem class that handles the drawing of all the sprite entities. More... | |
| class | DrawTextSystem |
| DrawTextSystem class that handles the drawing of all the sprite entities. More... | |
| class | EndGameSystem |
| The End Game System class, it handles the end of the game of lobbies. More... | |
| class | GetInfoInLobbySystem |
| GetInfoInLobbySystem class that handles the dynamic info of the entities. More... | |
| class | GetLobbiesSystem |
| GetLobbiesSystem class that handles the request to send to Server to get lobbies. More... | |
| class | HitboxSystem |
| The Hitbox System class, it handles everything related to collisions between entities. More... | |
| class | JoinLobbySystem |
| The Join Lobby System class, it handles all packets related to lobby join by the clients. More... | |
| class | KillEntityTypeSystem |
| KillEntityTypeSystem class that handles the killing of entities type. More... | |
| class | KillSystem |
| KillSystem class that handles the killing of entities. More... | |
| class | MouseSystem |
| MouseSystem class that handles the mouse. More... | |
| class | MoveSystem |
| The Move System class, it handles all packets related to movement by the clients. More... | |
| class | NetworkSystem |
| NetworkSystem class that handles the communication using queues with the server to send it tasks as packets. More... | |
| class | NewClientResponseSystem |
| NewClientResponseSystem class that handles the creation of a client. More... | |
| class | NewClientSystem |
| NewClientSystem class that handles the new client. More... | |
| class | NewEntitySystem |
| NewEntitySystem class that handles the creation of an entity. More... | |
| class | NewLevelSystem |
| System to handle when a new level is reached. More... | |
| class | ParallaxSystem |
| ParallaxSystem class that handles the parallax effect. More... | |
| class | PositionSystem |
| PositionSystem class that handles the position of the entities. More... | |
| class | ReceiveSystem |
| System in charge of dispatch in specific queues sended request from queue. More... | |
| class | RectSystem |
| System that draws a part of all entities. More... | |
| class | SetNbPlayerInLobbySystem |
| System that set number of player in Lobby. More... | |
| class | ShootSystem |
| The Shoot System class, it handles all packets related to a mouse click by the user, generating a bullet. More... | |
| class | SpawnEnemySystem |
| The SpawnEnemy System class, it handles all packets related to the spawn of an enemy in the game. More... | |
| class | StartGameSystem |
| System in charge of handle start of game. More... | |
| class | UpdateEntityInfosSystem |
| Update entity info system class that handles the update of an entity. More... | |
Namespace for systems.
Namespace for all components.
1.8.17