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MouseSystem class that handles the mouse. More...
#include <MouseSystem.hpp>
Public Member Functions | |
| MouseSystem () | |
| Construct a new Mouse System object. | |
| void | operator() (Registry ®istry, Sparse_array< component::cposition_t > &positions, Sparse_array< component::crect_t > &rects, Sparse_array< component::csceneid_t > &scenesId, Sparse_array< component::ctype_t > &types, Sparse_array< component::ccallback_t > &callbacks, Sparse_array< component::cref_t > &refs, Sparse_array< component::crefid_t > &refIds, Sparse_array< component::csound_t > &sounds, Sparse_array< component::csoundid_t > &soundIds) |
| Function that will be automaticaly called while the client is working (on loop) More... | |
MouseSystem class that handles the mouse.
| void System::MouseSystem::operator() | ( | Registry & | registry, |
| Sparse_array< component::cposition_t > & | positions, | ||
| Sparse_array< component::crect_t > & | rects, | ||
| Sparse_array< component::csceneid_t > & | scenesId, | ||
| Sparse_array< component::ctype_t > & | types, | ||
| Sparse_array< component::ccallback_t > & | callbacks, | ||
| Sparse_array< component::cref_t > & | refs, | ||
| Sparse_array< component::crefid_t > & | refIds, | ||
| Sparse_array< component::csound_t > & | sounds, | ||
| Sparse_array< component::csoundid_t > & | soundIds | ||
| ) |
Function that will be automaticaly called while the client is working (on loop)
| registry | The registry of the client |
| positions | The sparse array of position entities |
| rects | The sparse array of rect entities |
| scenesId | The sparse array of scenesId entities |
| types | The sparse array of type entities |
| callbacks | The sparse array of callback entities |
| refs | The sparse array of ref entities |
| refIds | The sparse array of refId entities |
| sounds | The sparse array of sound entities |
| soundsId | The sparse array of soundId entities |
1.8.17