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MouseSystem class that handles the mouse. More...
#include <MouseSystem.hpp>
Public Member Functions | |
MouseSystem () | |
Construct a new Mouse System object. | |
void | operator() (Registry ®istry, Sparse_array< component::cposition_t > &positions, Sparse_array< component::crect_t > &rects, Sparse_array< component::csceneid_t > &scenesId, Sparse_array< component::ctype_t > &types, Sparse_array< component::ccallback_t > &callbacks, Sparse_array< component::cref_t > &refs, Sparse_array< component::crefid_t > &refIds, Sparse_array< component::csound_t > &sounds, Sparse_array< component::csoundid_t > &soundIds) |
Function that will be automaticaly called while the client is working (on loop) More... | |
MouseSystem class that handles the mouse.
void System::MouseSystem::operator() | ( | Registry & | registry, |
Sparse_array< component::cposition_t > & | positions, | ||
Sparse_array< component::crect_t > & | rects, | ||
Sparse_array< component::csceneid_t > & | scenesId, | ||
Sparse_array< component::ctype_t > & | types, | ||
Sparse_array< component::ccallback_t > & | callbacks, | ||
Sparse_array< component::cref_t > & | refs, | ||
Sparse_array< component::crefid_t > & | refIds, | ||
Sparse_array< component::csound_t > & | sounds, | ||
Sparse_array< component::csoundid_t > & | soundIds | ||
) |
Function that will be automaticaly called while the client is working (on loop)
registry | The registry of the client |
positions | The sparse array of position entities |
rects | The sparse array of rect entities |
scenesId | The sparse array of scenesId entities |
types | The sparse array of type entities |
callbacks | The sparse array of callback entities |
refs | The sparse array of ref entities |
refIds | The sparse array of refId entities |
sounds | The sparse array of sound entities |
soundsId | The sparse array of soundId entities |