My Project
- _ -
_isConnected :
Component::cconnection_t
- a -
animTimer :
component::ctimer_t
assets :
component::casset_t
,
component::cassetid_t
- c -
callback :
component::ccallback_t
callBack :
component::cclick_t
clientId :
packet_new_entity
controllableNetworkEntityId :
component::cclient_network_id
current_frame :
component::crect_t
- d -
damage :
component::cdamage_t
,
packet_damage
dammage :
component::cdammage_t
deltaTime :
component::ctimer_t
direction :
packet_new_entity
disconnection :
packet_disconnection
disconnectionQueue :
component::cnetwork_queue_t
- e -
end :
component::cmap_t
endGameQueue :
component::cnetwork_queue_t
entityId :
packet_update_entity_health
,
packet_update_entity_score
- f -
font :
component::ctext_s
- g -
getLobbiesQueue :
component::cnetwork_queue_t
- h -
health :
component::chealth_t
,
packet_new_entity
,
packet_update_entity_health
height :
component::chitbox_t
,
component::crect_t
- i -
id :
component::cclient_network_id
,
component::clobby_id_t
,
component::cnetwork_id_t
,
component::cowner_id_t
,
component::cserverid_t
,
packet_join_lobby
,
packet_kill_entity
,
packet_new_entity
,
packet_position
,
packet_shoot
index :
component::cmap_t
isDisconnected :
component::cdisconnected_t
isPressed :
component::cclick_t
- j -
joinLobbyQueue :
component::cnetwork_queue_t
- k -
keyboard :
component::ckeyboard_t
killEntityQueue :
component::cnetwork_queue_t
killEntityTypeQueue :
component::cnetwork_queue_t
- l -
level :
packet_new_level
lobbiesStatus :
component::clobbies_status_t
lobbiesToEntities :
component::clobbies_to_entities_t
lobbyId :
packet_end_game
,
packet_start_game
- m -
map :
component::cmap_t
mapIndex :
component::cmap_t
moveQueue :
component::cnetwork_queue_t
music :
component::cmusicid_t
musics :
component::cmusic_t
- n -
nb_frames :
component::crect_t
nbOfLobbies :
packet_send_lobbies
nbPlayerInLobbyQueue :
component::cnetwork_queue_t
nbPlayers :
packet_nb_players_in_lobby
nbPlayersLobbyOne :
packet_send_lobbies
nbPlayersLobbyThree :
packet_send_lobbies
nbPlayersLobbyTwo :
packet_send_lobbies
netIdToClientId :
component::cnet_id_to_client_id_t
newConnectionResponseQueue :
component::cnetwork_queue_t
newEntityQueue :
component::cnetwork_queue_t
newLevelQueue :
component::cnetwork_queue_t
newPlayerQueue :
component::cnetwork_queue_t
- o -
orientation :
packet_direction
- p -
playerId :
packet_move
positionX :
packet_new_entity
positionY :
packet_new_entity
- r -
receivedNetworkQueue :
component::cnetwork_queue_t
ref :
component::cref_t
refId :
component::crefid_t
- s -
scale :
component::cscale_t
sceneId :
component::csceneid_t
score :
component::cscore_t
,
packet_new_entity
,
packet_update_entity_score
shootQueue :
component::cnetwork_queue_t
sound :
component::csoundid_t
sounds :
component::csound_t
spacing :
component::ctext_s
spawnEnemyDeltaTime :
component::ctimer_t
startGameQueue :
component::cnetwork_queue_t
status :
packet_end_game
,
packet_game
- t -
text :
component::ctext_s
toSendNetworkQueue :
component::cnetwork_queue_t
totalLevels :
packet_new_level
type :
component::ctype_t
,
packet_kill_entity_type
,
packet_new_entity
- u -
updateEntityHealthQueue :
component::cnetwork_queue_t
updateEntityScoreQueue :
component::cnetwork_queue_t
updatePositionQueue :
component::cnetwork_queue_t
- v -
velocity :
component::cvelocity_t
,
packet_velocity
- w -
width :
component::chitbox_t
,
component::crect_t
- x -
x :
component::cdirection_t
,
component::cposition_t
,
component::crect_t
,
packet_move
,
packet_position
- y -
y :
component::cdirection_t
,
component::cposition_t
,
component::crect_t
,
packet_move
,
packet_position
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