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packet_end_game Struct Reference

A packet to tell the server that a client want to end the game in a certain lobby. More...

#include <EndGame.hpp>

Public Attributes

int lobbyId
 Id of the.
 
bool status
 Boolean to know if the game is lost or winned. true : win, false : lost.
 

Detailed Description

A packet to tell the server that a client want to end the game in a certain lobby.


The documentation for this struct was generated from the following file: