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packet_position Struct Reference

A packet to handle the position of an entity in the game area. More...

#include <Position.hpp>

Public Attributes

uint16_t id
 Id of the entity to update position.
 
float x
 Position x.
 
float y
 Position y.
 
uint16_t index
 

Detailed Description

A packet to handle the position of an entity in the game area.


The documentation for this struct was generated from the following file: