My Project
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A packet to handle the entity movements. More...
#include <Move.hpp>
Public Types | |
enum | DIRECTION { PLUS = 1, MINUS = 2 } |
Public Attributes | |
uint16_t | playerId |
Id of the Entity wich move. | |
float | x |
X axis. | |
float | y |
Y axis. | |
A packet to handle the entity movements.