My Project
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A structure representing the direction component that holds the direction of an entity. More...
#include <CMap.hpp>
Public Attributes | |
std::vector< std::vector< std::string > > | map |
Map of enemy. | |
std::unordered_map< std::size_t, std::size_t > | index |
Current index of each lobby in map. | |
std::unordered_map< std::size_t, std::size_t > | mapIndex |
Current index of each lobby if map. | |
std::unordered_map< std::size_t, bool > | end |
is this the end of the map | |
A structure representing the direction component that holds the direction of an entity.