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A structure representing the queue use by the ECS to send the request to the server. More...
#include <CNetworkQueue.hpp>
Public Attributes | |
| std::queue< std::pair< int, std::vector< byte > > > | receivedNetworkQueue |
| Queue containing received vector of bytes representing request sent by the clients. | |
| std::queue< std::pair< int, std::vector< byte > > > | toSendNetworkQueue |
| Queue containing vector of bytes representing request to send to clients. | |
| std::queue< std::pair< int, packet_move > > | moveQueue |
| Queue containing move requests from clients. | |
| std::queue< std::pair< int, packet_shoot > > | shootQueue |
| Queue containing shoot requests from clients. | |
| std::queue< std::pair< int, packet_new_connection > > | newPlayerQueue |
| Queue containing new connection requests from clients. | |
| std::queue< std::pair< int, packet_disconnection > > | disconnectionQueue |
| Queue containing disconnection requests from clients. | |
| std::queue< std::pair< int, packet_join_lobby > > | joinLobbyQueue |
| Queue containing join lobby requests from clients. | |
| std::queue< std::pair< int, packet_start_game > > | startGameQueue |
| Queue containing start game requests from clients. | |
| std::queue< std::vector< byte > > | receivedNetworkQueue |
| Queue containing received vector of bytes representing request sent by the clients. | |
| std::queue< std::vector< byte > > | toSendNetworkQueue |
| Queue containing vector of bytes representing request to send to clients. | |
| std::queue< packet_new_entity > | newEntityQueue |
| Queue containing new entity requests from server. | |
| std::queue< packet_position > | updatePositionQueue |
| Queue containing position requests from server. | |
| std::queue< packet_nb_players_in_lobby > | nbPlayerInLobbyQueue |
| Queue containing number of players in lobby requests from server. | |
| std::queue< packet_kill_entity > | killEntityQueue |
| Queue containing kill entity requests from server. | |
| std::queue< packet_kill_entity_type > | killEntityTypeQueue |
| Queue containing kill entity type requests from server. | |
| std::queue< packet_send_lobbies > | getLobbiesQueue |
| Queue containing send lobbies requests from server. | |
| std::queue< packet_new_connection_response > | newConnectionResponseQueue |
| Queue containing new connection response requests from server. | |
| std::queue< packet_update_entity_health > | updateEntityHealthQueue |
| Queue containing update entity healt requests from server. | |
| std::queue< packet_update_entity_score > | updateEntityScoreQueue |
| Queue containing update entity score requests from server. | |
| std::queue< packet_end_game > | endGameQueue |
| Queue containing end game requests from server. | |
| std::queue< packet_new_level > | newLevelQueue |
| Queue containing new level update from the server. | |
A structure representing the queue use by the ECS to send the request to the server.
1.8.17