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Namespace for all components. More...
Classes | |
struct | casset_t |
A structure representing all assets. More... | |
struct | cassetid_t |
A structure representing asset id from asset manager. More... | |
struct | ccallback_t |
Structure representing a callback function. More... | |
struct | cclick_t |
Structure representing the click component to know if a entity is pressed and a call back to call when the entity is pressed. More... | |
struct | cclient_network_id |
A strucure representing the newtork id of the client. More... | |
struct | ccolor_t |
A structure representing the color component. More... | |
struct | cdamage_t |
A structure representing the damage component that holds the damage of an entity. More... | |
struct | cdammage_t |
A structure representing the dammage component that holds the dammage of an entity. More... | |
struct | cdirection_t |
A structure representing the direction component that holds the direction of an entity. More... | |
struct | cdisconnected_t |
A structure to know if the client is disconnected or not. More... | |
struct | chealth_t |
A structure representing the health component that holds the healt of the entity. More... | |
struct | chitbox_t |
A structure representing the hitbox component that holds the hitbox of the entity. More... | |
struct | ckeyboard_t |
Structure representing the keyboard component in charge of keyboard state. More... | |
struct | clobbies_status_t |
A structure representing the status of every lobby component that holds the status of every lobby. More... | |
struct | clobbies_to_entities_t |
A structure representing the Entities contained in lobbies. More... | |
struct | clobby_id_t |
A structure representing the lobby id where the entity is. More... | |
struct | cmap_t |
A structure representing the direction component that holds the direction of an entity. More... | |
struct | cmusic_t |
A structure representing all musics. More... | |
struct | cmusicid_t |
A structure representing music id from music manager. More... | |
struct | cnet_id_to_client_id_t |
A structure representing the network id corresponding to the client id. More... | |
struct | cnetwork_id_t |
A strucure representing in the ECS the id of a client in the network. More... | |
struct | cnetwork_queue_t |
A structure representing the queue use by the ECS to send the request to the server. More... | |
struct | cowner_id_t |
A structure representing the owner id component representing the id of the owner of an entity. More... | |
struct | cposition_t |
A structure representing the position component that holds the position of an entity. More... | |
struct | crect_t |
A structure representing the rectangle component that holds the rectangle of an entity. More... | |
struct | cref_t |
A structure representing the ref component that holds the ref of an entity text or button. More... | |
struct | crefid_t |
A structure representing the ref component that holds the ref of an entity text or button. More... | |
struct | cscale_t |
A structure representing the sclae component that holds the scale of an entity. More... | |
struct | csceneid_t |
Structure representing the current scene loaded. More... | |
struct | cscore_t |
A structure representing the score component that holds the score of the entity. More... | |
struct | cserverid_t |
Structure representing the server id component in charge of entity identification. More... | |
struct | csound_t |
A structure representing all sounds. More... | |
struct | csoundid_t |
A structure representing sound id from sound manager. More... | |
struct | ctext_s |
A structure representing the text component to add text and font to an entity. More... | |
struct | ctimer_t |
A structure representing the timer component of an entity. More... | |
struct | ctype_t |
A structure representing the type component of an entity. More... | |
struct | cvelocity_t |
A structure representing the velocity component that holds the velocity of an entity. More... | |
Typedefs | |
typedef struct component::ctext_s | ctext_t |
A structure representing the text component to add text and font to an entity. | |
Namespace for all components.
A namespace for all components.