Here is a list of all documented class members with links to the class documentation for each member:
- s -
- scale
: component::cscale_t
- sceneId
: component::csceneid_t
- score
: component::cscore_t
, packet_new_entity
, packet_update_entity_score
- send()
: IUdpCommunication
, UdpCommunication
- sendKillEntityPacket()
: System::MoveSystem
- sendLobbiesStatus()
: System::NewClientSystem
- serialize()
: serializable_trait< Serializable >
- serializeHeader()
: serialize_header
- Server()
: Server
- setEnpointInfo()
: IUdpCommunication
, UdpCommunication
- setExitKey()
: Keyboard
, rtype::GraphicalLib
, rtype::IGraphicalLib
- setFromArray()
: Position
- SetNbPlayerInLobbySystem()
: System::SetNbPlayerInLobbySystem
- setPosition()
: Position
- setUpComponents()
: Client
, Server
- setUpEcs()
: Client
, Server
- setUpSystems()
: Client
- setVolume()
: MyMusic
, MySound
- setX()
: Position
- setY()
: Position
- setZ()
: Position
- shootQueue
: component::cnetwork_queue_t
- ShootSystem()
: System::ShootSystem
- size()
: Sparse_array< Component >
- sound
: component::csoundid_t
- SoundManager()
: SoundManager
- sounds
: component::csound_t
- spacing
: component::ctext_s
- Sparse_array()
: Sparse_array< Component >
- spawn_entity()
: Registry
- spawn_entity_with()
: Registry
- spawnEnemyDeltaTime
: component::ctimer_t
- SpawnEnemySystem()
: System::SpawnEnemySystem
- startDrawingWindow()
: rtype::GraphicalLib
, rtype::IGraphicalLib
- startGameQueue
: component::cnetwork_queue_t
- StartGameSystem()
: System::StartGameSystem
- status
: packet_end_game
, packet_game
- stop()
: MyMusic
, MySound