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My Project
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#include <MySound.hpp>
Public Member Functions | |
| MySound (std::string const &texturePath) | |
| Construct a new My Sound object. More... | |
| ~MySound () | |
| Destroy the My Sound object. More... | |
| void | play () |
| Play the sound. More... | |
| void | playMulti () |
| Play the sound using a multichannel buffer pool. More... | |
| void | stop () |
| Stop the sound. More... | |
| void | pause () |
| Pause the sound. More... | |
| void | resume () |
| Resume the sound. More... | |
| bool | isPlaying () const |
| Check if the sound is playing. More... | |
| void | setVolume (float volume) |
| Set the volume of the sound. More... | |
MySound class.
| MySound::MySound | ( | std::string const & | texturePath | ) |
Construct a new My Sound object.
| MySound::~MySound | ( | ) |
Destroy the My Sound object.
| bool MySound::isPlaying | ( | ) | const |
Check if the sound is playing.
| void MySound::pause | ( | ) |
Pause the sound.
| void MySound::play | ( | ) |
Play the sound.
| void MySound::playMulti | ( | ) |
Play the sound using a multichannel buffer pool.
| void MySound::resume | ( | ) |
Resume the sound.
| void MySound::setVolume | ( | float | volume | ) |
Set the volume of the sound.
| volume | volume of the sound |
| void MySound::stop | ( | ) |
Stop the sound.
1.8.17