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CMap.hpp
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/*
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** EPITECH PROJECT, 2022
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** B-CPP-500-PAR-5-1-rtype-martin.vanaud
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** File description:
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** CMap
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*/
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#ifndef CMAP_HPP_
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#define CMAP_HPP_
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#include <string>
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#include <vector>
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#include <unordered_map>
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namespace
component
{
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struct
cmap_t
{
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std::vector<std::vector<std::string>>
map
;
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std::unordered_map<std::size_t, std::size_t>
index
;
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std::unordered_map<std::size_t, std::size_t>
mapIndex
;
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std::unordered_map<std::size_t, bool>
end
;
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};
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}
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#endif
/* !CMAP_HPP_ */
component::cmap_t::end
std::unordered_map< std::size_t, bool > end
is this the end of the map
Definition:
CMap.hpp:26
component
Namespace for all components.
Definition:
CDamage.hpp:14
component::cmap_t::mapIndex
std::unordered_map< std::size_t, std::size_t > mapIndex
Current index of each lobby if map.
Definition:
CMap.hpp:25
component::cmap_t
A structure representing the direction component that holds the direction of an entity.
Definition:
CMap.hpp:22
component::cmap_t::map
std::vector< std::vector< std::string > > map
Map of enemy.
Definition:
CMap.hpp:23
component::cmap_t::index
std::unordered_map< std::size_t, std::size_t > index
Current index of each lobby in map.
Definition:
CMap.hpp:24
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