13 #include <unordered_map>
23 std::vector<std::vector<std::string>>
map;
24 std::unordered_map<std::size_t, std::size_t>
index;
25 std::unordered_map<std::size_t, std::size_t>
mapIndex;
26 std::unordered_map<std::size_t, bool>
end;
std::unordered_map< std::size_t, bool > end
is this the end of the map
Definition: CMap.hpp:26
Namespace for all components.
Definition: CDamage.hpp:14
std::unordered_map< std::size_t, std::size_t > mapIndex
Current index of each lobby if map.
Definition: CMap.hpp:25
A structure representing the direction component that holds the direction of an entity.
Definition: CMap.hpp:22
std::vector< std::vector< std::string > > map
Map of enemy.
Definition: CMap.hpp:23
std::unordered_map< std::size_t, std::size_t > index
Current index of each lobby in map.
Definition: CMap.hpp:24