My Project
CLobbiesStatus.hpp
1 /*
2 ** EPITECH PROJECT, 2022
3 ** B-CPP-500-PAR-5-1-rtype-martin.vanaud
4 ** File description:
5 ** CLobbyStatus
6 */
7 
8 #ifndef CLOBBYSTATUS_HPP_
9  #define CLOBBYSTATUS_HPP_
10 
11  #include <unordered_map>
12 
16 namespace component {
21  std::unordered_map<int, std::pair<bool, int>> lobbiesStatus;
22  };
23 }
24 
25 #endif /* !CLOBBYSTATUS_HPP_ */
component
Namespace for all components.
Definition: CDamage.hpp:14
component::clobbies_status_t
A structure representing the status of every lobby component that holds the status of every lobby.
Definition: CLobbiesStatus.hpp:20
component::clobbies_status_t::lobbiesStatus
std::unordered_map< int, std::pair< bool, int > > lobbiesStatus
A map that makes correspond an id of lobby to a boolean status : 0 : not in a game,...
Definition: CLobbiesStatus.hpp:21