My Project
|
This is the complete list of members for System::StartGameSystem, including all inherited members.
createSpaceShip(Registry ®istry, int lobbyId) | System::StartGameSystem | |
operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &netqueue, Sparse_array< component::clobby_id_t > &LobbyId, Sparse_array< component::cnet_id_to_client_id_t > &netIdToClientId, Sparse_array< component::clobbies_to_entities_t > &lobbiesToEntities, Sparse_array< component::cposition_t > &position, Sparse_array< component::ctype_t > &type, Sparse_array< component::clobbies_status_t > &lobbiesStatus, Sparse_array< component::chealth_t > &health) | System::StartGameSystem | |
StartGameSystem() | System::StartGameSystem | |
~StartGameSystem()=default (defined in System::StartGameSystem) | System::StartGameSystem |