My Project
|
This is the complete list of members for System::ShootSystem, including all inherited members.
createBullet(Registry ®istry, Sparse_array< component::cposition_t > &position, uint16_t playerId, int lobbyId) | System::ShootSystem | |
operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &netqueue, Sparse_array< component::cposition_t > &position, Sparse_array< component::clobby_id_t > &lobbyId, Sparse_array< component::cnet_id_to_client_id_t > &netIdToClientId, Sparse_array< component::chealth_t > &health) | System::ShootSystem | |
ShootSystem() | System::ShootSystem | |
~ShootSystem()=default (defined in System::ShootSystem) | System::ShootSystem |