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This is the complete list of members for System::ShootSystem, including all inherited members.
| createBullet(Registry ®istry, Sparse_array< component::cposition_t > &position, uint16_t playerId, int lobbyId) | System::ShootSystem | |
| operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &netqueue, Sparse_array< component::cposition_t > &position, Sparse_array< component::clobby_id_t > &lobbyId, Sparse_array< component::cnet_id_to_client_id_t > &netIdToClientId, Sparse_array< component::chealth_t > &health) | System::ShootSystem | |
| ShootSystem() | System::ShootSystem | |
| ~ShootSystem()=default (defined in System::ShootSystem) | System::ShootSystem |
1.8.17