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This is the complete list of members for System::NewEntitySystem, including all inherited members.
addBullet(Registry ®istry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
addEnemy(Registry ®istry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
addEnemy2(Registry ®istry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
addEnemy3(Registry ®istry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
addShip(Registry ®istry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::cclient_network_id > &clientNetworkId, Sparse_array< component::csceneid_t > &sceneId, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
doesEntityAlreadyExist(int newEntityId) | System::NewEntitySystem | |
NewEntitySystem() | System::NewEntitySystem | |
operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &network, Sparse_array< component::cserverid_t > &serverIds, Sparse_array< component::casset_t > &assets, Sparse_array< component::cclient_network_id > &clientNetwrokId, Sparse_array< component::csceneid_t > &sceneId, Sparse_array< component::csound_t > &sounds) | System::NewEntitySystem | |
~NewEntitySystem()=default (defined in System::NewEntitySystem) | System::NewEntitySystem |