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System::NewEntitySystem Member List

This is the complete list of members for System::NewEntitySystem, including all inherited members.

addBullet(Registry &registry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
addEnemy(Registry &registry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
addEnemy2(Registry &registry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
addEnemy3(Registry &registry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
addShip(Registry &registry, packet_new_entity &packet_new_entity, Sparse_array< component::casset_t > &assets, Sparse_array< component::cclient_network_id > &clientNetworkId, Sparse_array< component::csceneid_t > &sceneId, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
doesEntityAlreadyExist(int newEntityId)System::NewEntitySystem
NewEntitySystem()System::NewEntitySystem
operator()(Registry &registry, Sparse_array< component::cnetwork_queue_t > &network, Sparse_array< component::cserverid_t > &serverIds, Sparse_array< component::casset_t > &assets, Sparse_array< component::cclient_network_id > &clientNetwrokId, Sparse_array< component::csceneid_t > &sceneId, Sparse_array< component::csound_t > &sounds)System::NewEntitySystem
~NewEntitySystem()=default (defined in System::NewEntitySystem)System::NewEntitySystem