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System::NetworkSystem Member List

This is the complete list of members for System::NetworkSystem, including all inherited members.

dispatchEndGameQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchNbPlayersInLobbyQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchNetworkClientIdQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchNewLevelQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchToGetLobbiesQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchToKillEntityQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchToKillEntityTypeQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchToNewEntityQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchToPositionQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchUpdateEntityHealthQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
dispatchUpdateEntityScoreQueue(std::vector< byte > const &bytes, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
NetworkSystem()System::NetworkSystem
operator()(Registry &registry, Sparse_array< component::cnetwork_queue_t > &network)System::NetworkSystem
~NetworkSystem()=default (defined in System::NetworkSystem)System::NetworkSystem