void operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &netqueue, Sparse_array< component::clobby_id_t > &LobbyId, Sparse_array< component::cnet_id_to_client_id_t > &netIdToClientId, Sparse_array< component::clobbies_to_entities_t > &lobbiesToEntities, Sparse_array< component::cposition_t > &position, Sparse_array< component::ctype_t > &type, Sparse_array< component::clobbies_status_t > &lobbiesStatus, Sparse_array< component::chealth_t > &health)
The main handler for the StartGame System.
Definition: StartGameSystem.cpp:43