void operator()(Registry ®istry, Sparse_array< component::cnetwork_queue_t > &network_queues, Sparse_array< component::ctype_t > &type, Sparse_array< component::clobby_id_t > &lobbyIds, Sparse_array< component::clobbies_status_t > &lobbiesStatus, Sparse_array< component::cmap_t > &map)
The main handler for the End Game System.
Definition: EndGameSystem.cpp:37