My Project
Libraries
Network
Packets
Structures
StartGame.hpp
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/*
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** EPITECH PROJECT, 2022
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** B-CPP-500-PAR-5-1-rtype-martin.vanaud
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** File description:
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** StartGame
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*/
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#ifndef STARTGAME_HPP_
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#define STARTGAME_HPP_
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struct
packet_start_game
{
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int
lobbyId
;
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};
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#endif
/* !STARTGAME_HPP_ */
packet_start_game::lobbyId
int lobbyId
Id of the lobby.
Definition:
StartGame.hpp:15
packet_start_game
A packet to tell the server that a client want to start the game in a certain lobby.
Definition:
StartGame.hpp:14
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